what would they take from hardcore that would influence changing this quest?Ĭlick to expand.What D&D feel, this quest may have had a little bit of that but not really. Is this some other thing that you took from Hardcore and made a thing in regular play? Now there is a pre-determined route you can walk the noobs through which makes teaching it alot easier. What was wrong with the last incarnation of the quest?Ĭonfusing and everyone ******* hated it because people would constantly get lost and not know where the passwords are then trigger a bunch of mobs and keep all of the doors locked because noobs would walk into rooms looking for things and leave because they got surrounded by enemies. There is also less requirements for completing the quest meaning you can do it even faster than before. Still also have some locations that are random in case someone doesn't know the pre-determined location and finds a random accidentally making the experience faster for people that don't know the quest. Make the quest more linear so it is less confusing by putting things in pre-determined locations that are not very hard to find. What was your thought process for these changes?
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